Ancient
Mathematics VS Modern Mathematics
2.
Geometry
3.
Algebra
4.
Statistics
5.
Practical Applications
Numeral
Systems
Ancient Mathematics |
Modern Mathematics |
1.
Roman Numerals 2.
Egyptian
Numerals 3.
Babylonian
Numerals |
1. Decimal System 2.
Binary System |
1. Roman
Numerals
Roman
numerals use combinations of letters from the Latin alphabet to represent
values. The basic symbols are:
- I = 1
- V = 5
- X = 10
- L = 50
- C = 100
- D = 500
- M = 1000
**Principle:**
Roman numerals are formed by combining these letters and adding their values,
with a few rules for subtraction (e.g., IV for 4).
**Example:
Convert 1987 to Roman Numerals**
1. Break
down the number into 1000, 900, 80, and 7.
2. Convert
each part:
- 1000 = M
- 900 = CM
- 80 = LXXX
- 7 = VII
3. Combine
the parts: 1987 = MCMLXXXVII
**Another
Example: Convert 2023 to Roman Numerals**
1. Break
down the number into 2000, 20, and 3.
2. Convert
each part:
- 2000 = MM
- 20 = XX
- 3 = III
3. Combine
the parts: 2023 = MMXXIII
2. Egyptian
Numerals
Egyptian
numerals used hieroglyphs to represent numbers. Different symbols represented
different values, and numbers were formed by combining these symbols.
Symbols:
- 1 = single
stroke (𓏺)
- 10 = heel
bone (𓎆)
- 100 = coil
of rope (𓍢)
- 1000 =
lotus plant (𓆼)
- 10000 =
finger (𓂭)
- 100000 =
tadpole (𓆐)
- 1000000 =
astonished man (𓁨)
**Example:
Convert 2431 to Egyptian Numerals**
1. Break
down the number into 2000, 400, 30, and 1.
2. Convert
each part:
- 2000 = two lotus plants (𓆼𓆼)
- 400 = four coils of rope (𓍢𓍢𓍢𓍢)
- 30 = three heel bones (𓎆𓎆𓎆)
- 1 = one stroke (𓏺)
3. Combine
the parts: 2431 = 𓆼𓆼𓍢𓍢𓍢𓍢𓎆𓎆𓎆𓏺
3. Babylonian
Numerals
The
Babylonian numeral system was a base-60 system, using a combination of symbols
for 1 and 10.
Symbols:
- 1 =
vertical wedge (𒐕)
- 10 =
horizontal wedge (𒐖)
**Example:
Convert 123 to Babylonian Numerals**
1. Break
down the number using base-60:
- 123 = 2 * 60 + 3
2. Convert
each part:
- 2 * 60 = two horizontal wedges (𒐖𒐖)
- 3 = three vertical wedges (𒐕𒐕𒐕)
3. Combine
the parts: 123 = 𒐖𒐖𒐕𒐕𒐕
**Another
Example: Convert 70 to Babylonian Numerals**
1. Break
down the number using base-60:
- 70 = 1 * 60 + 10
2. Convert
each part:
- 1 * 60 = one horizontal wedge (𒐖)
- 10 = one vertical wedge (𒐕)
3. Combine
the parts: 70 = 𒐖𒐕
4. Modern
Decimal System
The decimal
(base-10) system uses ten digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
Principle:
Each digit's place value is a power of 10.
**Example:
Convert 1987 to Base-10 Representation**
1. Expand
the number using place values:
- 1987 = 1 * 10^3 + 9 * 10^2 + 8 * 10^1 + 7
* 10^0
2. Calculate
each part:
- 1 * 1000 = 1000
- 9 * 100 = 900
- 8 * 10 = 80
- 7 * 1 = 7
3. Sum the
parts: 1000 + 900 + 80 + 7 = 1987
**Another
Example: Convert 2023 to Base-10 Representation**
1. Expand
the number using place values:
- 2023 = 2 * 10^3 + 0 * 10^2 + 2 * 10^1 + 3
* 10^0
2. Calculate
each part:
- 2 * 1000 = 2000
- 0 * 100 = 0
- 2 * 10 = 20
- 3 * 1 = 3
3. Sum the
parts: 2000 + 0 + 20 + 3 = 2023
5. Binary
System
The binary
(base-2) system uses only two digits: 0 and 1.
**Principle:**
Each digit's place value is a power of 2.
**Example:
Convert 13 to Binary**
1. Find the
powers of 2 that sum up to 13:
- \( 13_{10} = 1 * 2^3 + 1 * 2^2 + 0 * 2^1 +
1 * 2^0 \)
2. Write the
binary number:
- \( 13_{10} = 1101_2 \)
**Another
Example: Convert 7 to Binary**
1. Find the
powers of 2 that sum up to 7:
- \( 7_{10} = 1 * 2^2 + 1 * 2^1 + 1 * 2^0 \)
2. Write the
binary number:
- \( 7_{10} = 111_2 \)
Geometry Systems
Ancient
Geometry |
Modern
Geometry |
1.
Euclidean Geometry 2.
Constructions with Compass and Straightedge
|
1.
Coordinate Geometry 2.
Transformations |
1. Euclidean Geometry
Principle: Euclidean geometry is based on the postulates and axioms described by
the Greek mathematician Euclid. It deals with the properties and relationships
of points, lines, surfaces, and solids in a flat, two-dimensional plane.
Key Concepts:
- Point: A location
with no size or dimension.
- Line: A straight
one-dimensional figure that extends infinitely in both directions.
- Plane: A flat
two-dimensional surface that extends infinitely.
Example: Pythagorean Theorem Formula:
Simple Numerical Example:
- Triangle with sides 3 and 4:
- So, the hypotenuse is 5.
Explanation: In a right-angled triangle, the square of the hypotenuse (the side
opposite the right angle) is equal to the sum of the squares of the other two
sides.
2. Constructions with Compass and
Straight edge
Principle: Ancient Greeks used a compass and straightedge for constructing
geometric figures.
Example: Constructing a Perpendicular Bisector
- Draw a line
segment AB.
- With the
compass, draw arcs from points AAA and BBB with the same radius, creating
two intersection points above and below the segment.
- Draw a line
through the intersection points. This line is the perpendicular bisector
of AB.
Modern
Geometry
1. Coordinate Geometry
Coordinate geometry (or analytic geometry) uses a coordinate system to
describe geometric figures.
Key Concepts:
- Coordinate
Plane: Consists of an x-axis (horizontal) and a y-axis (vertical).
- Points: Represented as
(x, y) coordinates.
- Distance Formula: Calculates the distance between two points (x1,y1) and (x2,y2) :
Example: Distance Between Points
- Given points: A(1,2) and B(4,6)
- Calculate the
distance:
Distance=(x2−x1)2+(y2−y1)2=(4−1)2+(6−2)2=32+42=9+16=25=5
Visual Aid: Plot the points on a coordinate
plane and show the distance calculation.
2.
Transformation
Transformations change the position or size of shapes on the coordinate
plane.
Key Transformations:
- Translation: Slides a shape without
rotating or flipping it.
- Reflection: Flips a shape over a line
(mirror image).
- Rotation: Turns a shape around a point.
- Dilation: Resizes a shape
proportionally.
Example: Reflecting a Point
- Given point
- Reflect
over the y-axis
- A′=(−3,2)
Visual Aid:
Show the original point and its reflection on a coordinate plane.
Ancient Applications
- Architecture: Egyptians used
geometry for constructing pyramids.
- Astronomy: Greeks used
geometry to study stars and planets.
Modern Applications
- Computer
Graphics: Geometry helps create images and animations.
- Engineering: Geometry is
used in designing buildings and machines.
.
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